Why Server Location Beats Every Spec on the Page
A slower CPU nearby beats a faster one far away, every time. Here is how distance turns into ping, and how to work out which locations a host actually needs to have.
Every hosting page in this industry sells you a processor. Almost none of them lead with where the machine is, which is strange, because location is the one thing on the list you cannot change after you have bought it.
Distance is not a specification you can upgrade. A 5.7GHz CPU in Frankfurt is still 150ms away from Sydney. No amount of clock speed closes that gap, because the delay is not the server thinking — it is the packet travelling.
What distance actually costs
Light moves slower through fibre than through a vacuum, at roughly two-thirds of c. That gives a floor of about 1ms of round-trip time per 100km, and that is a floor nobody beats. Real routes add more: packets do not travel in straight lines, and every router along the way adds a fraction of a millisecond.
In practice, that works out to something like:
- Same city — 1–5ms
- Same country — 5–25ms
- Across a continent — 20–60ms (Los Angeles to New York is around 70ms)
- Across an ocean — 70–150ms (London to New York is around 75ms; Europe to Sydney is 250ms and up)
Those are physics, not a hosting quality problem. A host cannot sell you a faster speed of light.
Why "12 locations" tells you nothing
A host advertising a dozen data centres sounds better than one advertising four. It is not better if eleven of the twelve are in Europe and you play from Seattle.
The question is never how many. It is is there one near me — and, if you run a server for other people, is there one near enough to all of them.
This is why we draw coverage as a map with the gaps marked rather than as a count. A host with nothing on the US west coast is a bad buy for a west-coast player no matter how good the rest of the list looks.
The mistake people make with "central" locations
Groups spread across a region often pick something in the middle and assume it splits the difference fairly. It usually does not.
Routing is not symmetrical, and a "central" data centre can be badly connected to one side of its own region. Dallas is geographically between Seattle and Miami; it is not necessarily 40ms from both. Network topology follows cables and peering agreements, not maps.
The only reliable version of this is to test. Most hosts publish a test IP or a
looking-glass page for each location, and a few minutes with ping or mtr
from each player's connection will tell you more than any marketing page.
What to actually check before buying
- Which location will my server be in? Not which locations exist — which one is available on the plan you are buying. These are often different.
- Can I move it later, and what does that cost? Some hosts migrate free, some charge, some make you rebuild. Ask before you need to know.
- Is the location listed the same as the location billed? A host reselling capacity may list a city it does not own hardware in. A test IP settles it.
- What is the ping from everyone, not just me? The server owner has the least useful opinion here, because they usually picked the closest option.
The short version
Buy the nearest adequate machine over the distant excellent one. Specifications are a floor you need to clear; latency is the thing you live with every session, and it is fixed the moment you choose a city.
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Frequently asked questions
It depends entirely on the game. A survival or building game is comfortable at 100ms and playable well beyond it. A shooter starts feeling wrong somewhere around 60–80ms, and competitive play wants under 40ms. The number that matters is not yours alone — it is the spread across everyone who plays on the server.
No. Latency and processing are different problems. A server can be idle and still be 150ms away. Distance is the one specification you cannot fix by paying more.
Put the server nearest the largest cluster of players, or nearest the ones who care most about responsiveness. There is no location that is good for everyone — someone always takes the hit, and it is better to choose who than to let a data-centre map choose for you.
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